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周四 (6/21)1.反轉 糟糕的一天 2.沉迷電玩 列為精神病
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反轉 糟糕的一天
5 Ways to Bounce Back From a Bad Day at
Work huffingtonpost
1. Don’t Take It Personally
Bad days at work can be caused by a number
of things — but if your bad day was set off by someone else’s negativity, don’t
take it personally. If someone else was angry, upset, stressed. frustrated, or
just plain mean, it’s important that you not internalize their actions or
behavior. Don’t bottle up how a bad day made you feel. Communicating how you
feel to someone else can help you work through how you’re feeling, and it may
also help to get feedback and perspective from an outsider.
Coach Christine Kane has a great set of
tips you can use to stop taking things personally.
2. Shake It Off and Don’t Take It Home
When work sucks, it’s all too easy to bring
our stress and unhappiness home with us. To shake off a bad day, leave work at
work. Try to establish an end-of-the-workday routine that helps signal the
official end of the day. That way, when things don’t go so great, your mind
still gets to process that work is over — and now it’s time to go home, relax,
and do something that makes you happy.
Speaking of, another way you can bounce
back is to....
3. Do Something That Makes You Feel Great!
Put an end to your bad day by seeking out
things you know make you feel empowered, confident, and happy. That might mean
doing a yoga routine when you get home. Maybe you can grab your favorite book
and a glass of red wine and treat yourself to a quiet evening in. Or if you’re extroverted,
you may get your energy back by taking someone on a coffee date.
Just make sure you engage in healthy
habits. You won’t bounce back from a bad day if you overindulge in food or
alcohol, and having an hours-long TV binge likely won’t make you feel better.
You need to bring yourself back up — not sedate yourself with activities that
keep you sedentary and disengaged.
4. Vent or Rant if You Need To
And of course, sometimes you just need to
vent and rant. That’s okay! Get it all out, but put a time limit on the
complaint session. Moan and whine for 10 minutes. Then be done, move on, and do
something that makes you happy.
5. Evaluate What Happened
Hopefully, one or more of these strategies
can help you bounce back after a bad day at work. But before you move on and
put everything behind you, take a moment to reflect on what didn’t go so great.
If you can evaluate what went wrong, you can better understand how to avoid
doing the same thing in the future.
This will help you be proactive, rather
than reactive — and you may be able to prevent a bad day from derailing your
week before it even happens.
沉迷電玩 列為精神病
Gaming
addiction classified as disorder by WHO BBC
Gaming addiction is to be listed as a
mental health condition for the first time by the World Health Organization.
Its 11th International Classification of
Diseases (ICD) will include the condition "gaming disorder".
The draft document describes it as a
pattern of persistent or recurrent gaming behaviour so severe that it takes
"precedence over other life interests".
Some countries had already identified it as
a major public health issue.
Many, including the UK, have private
addiction clinics to "treat" the condition.
The last version of the ICD was completed
in 1992, with the new guide due to be published in 2018.
The guide contains codes for diseases,
signs and symptoms and is used by doctors and researchers to track and diagnose
disease.
It will suggest that abnormal gaming
behaviour should be in evidence over a period of at least 12 months "for a
diagnosis to be assigned" but added that period might be shortened
"if symptoms are severe".
Dr Richard Graham, lead technology
addiction specialist at the Nightingale Hospital in London, welcomed the
decision to recognise the condition.
"It is significant because it creates
the opportunity for more specialised services. It puts it on the map as
something to take seriously."
But he added that he would have sympathy
for those who do not think the condition should be medicalised.
"It could lead to confused parents
whose children are just enthusiastic gamers."
He said he sees about 50 new cases of
digital addiction each year and his criteria is based on whether the activity
is affecting basic things such as sleep, eating, socialising and education.
He said one question he asked himself was:
"Is the addiction taking up neurological real-estate, dominating thinking
and preoccupation?"
Many psychiatrists refer to the Diagnostic
and Statistical Manual of Mental Disorders (DSM), the fifth edition of which
was published in 2013.
Lots of countries are grappling with the
issue and in South Korea the government has introduced a law banning access for
children under 16 from online games between midnight and 06:00.
In Japan, players are alerted if they spend
more than a certain amount of time each month playing games and in China,
internet giant Tencent has limited the hours that children can play its most
popular games.
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